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AI Insights · Timothy · October 2025

Boxing Games Performance in Europe, Q3 2025

Explore the performance trends of top boxing games in Europe during Q3 2025, featuring insights on downloads, revenue, and active users.

Boxing Games Performance in Europe, Q3 2025

In the third quarter of 2025, the performance of top boxing games on a unified platform in Europe showed varied trends. Here's a closer look at the key metrics for each game.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a notable increase in weekly downloads, peaking at over 93K in early August before declining to around 47K by the end of September. The game's weekly revenue showed fluctuations, reaching a high of approximately $930 in early August, while the active users peaked at 340K mid-quarter before dropping to 154K.

Boss Fight by BoomBit Games experienced a consistent number of active users, growing from 729K to 887K. Its weekly downloads varied, starting at 57K and ending at 48K, with a slight dip mid-quarter. Revenue peaked at $716 in early July, showing some decline towards the end.

Real Boxing 2 from Vivid Games S.A. maintained steady weekly revenue, peaking at $4.3K late in September. Downloads started at 44K and gradually decreased to 22K, while active users followed a similar downward trend from 83K to 41K.

Boxing Annoying Uncle Battle by SUPERIOR STUDIO showed significant fluctuations in downloads, peaking at 65K in early August. Active users increased from 19K to nearly 40K by the end of the quarter, though revenue remained at zero throughout.

Arm Wrestling Master from GOODROID, Inc. had stable weekly active users, slightly decreasing from 206K to 167K. Downloads fluctuated, peaking at 17K late in the quarter, while revenue remained at zero.

These insights, sourced from Sensor Tower, provide a snapshot of the dynamic trends within the boxing game category in Europe. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025